German
Italian
Spanish
French
Programme Elective – 5 (any one)
Advanced Clay Sculpting
An advanced clay sculpting course teaches students how to create physical prototypes of vehicle designs using clay modeling techniques. In this course, students will learn about sculpting tools, materials, and techniques, and explore the process of creating a full-size clay model from a digital design. They will develop skills in 3D visualization, hand-eye coordination, and manual dexterity to create accurate and visually appealing physical models for design validation and presentation.
Color, Trim & Graphic Design for Two Wheeler
A color, trim, and graphic design for two-wheeler course teaches students how to enhance the visual appearance of motorcycles, scooters, and other two-wheelers. In this course, students will learn about color theory, graphic design principles, and materials used in vehicle styling. They will explore techniques for creating visually striking designs that appeal to customers and communicate the brand identity of the vehicle.
Programme Elective – 6 (any one)
Class-A Surfacing Techniqies
A Class-A surfacing techniques course teaches students how to create complex surfaces and curves on vehicles that are free of imperfections and distortion. In this course, students will learn about surface continuity, reflection lines, and highlight management. They will develop skills in using software such as Autodesk Alias, CATIA, and Siemens NX to create accurate and visually appealing surface models that meet industry standards for manufacturing and production.
Trend Analysis and Forecasting
A trend analysis and forecasting course in automotive design teach students how to identify and analyze trends in consumer preferences, technological advancements, and market competition that impact the automotive industry. In this course, students will learn about research methods, data analysis, and forecasting techniques to anticipate future trends and develop design strategies that align with industry demands. They will develop skills in creating trend reports, presenting findings, and communicating insights to stakeholders.
Programme Open Elective – 1 (any one)
A programme open elective offered by the departments to give students the flexibility to
choose the courses in addition to their primary area of specialisation.
ID1: Microinteractions
Aim of the course is to understand why micro-interactions are important, the role of emotion in engaging micro-interactions and in what type of contexts they are applied and how to use them.
ID2: Introduction to Universal Design Systems
This course aims to expose students with concepts of desing for all, why universality is important and in what type of UI contexts it can be applied.
FD1: Fashion Materials & Textiles
Distinguish and deduce fabric behaviour and application based on their property, specifications, and aesthetics.
FD2: Fashion Design Process
Exhibit understanding of the application of basic principles and concepts of fashion-making to realize a 3-D form from a 2-D sketch/ideas.
Interior and Furniture Design (IFD)
IFD1: People and environment
The course focuses on the principles of ethnographic research methods and implementing them through forms and volumes that improve the experience of the space’s occupants.
IFD2: Spatial Interaction
The course focuses on understanding the essentials of anthropometry and the ergonomics of human beings as users of spaces and applying the fundamentals of anthropometry and the ergonomics of people as users of interior spaces.
Animation and Digital Media (ADM)
ADM1: Stop Motion Animation
Define and apply the basic vocabulary of graphic novels and exhibit critical reading skills and cognizance of multimodal writings.
ADM2: Introduction to Sound and Music
Analyzing and learning about sound recording instruments and the technical parts of sound recording and different aspects of sound i.e. Foley, effects, voiceovers, music, etc
VC1: Basic Typography
The course aims to develop student’s skills in typography, including principles, classifications, and personalities, and their application in basic design projects. By the end of the course, students should be able to exhibit sensitivity to formal variables in typographic design, recognize and employ type classifications and personalities, and apply their understanding of using type in visual communication.
VC2: Introduction to Theatre
This course aims to provide students with an understanding of the role of storytelling, theatre, and performance in communication design, drawing connections between history, region, culture, society, and economy.
PD1: User Experience Design
The course aims to describe the importance of the user-centred design process in UX and the role of users.
PD2: Design for Circular Economy
To enable students to evaluate design decisions to adopt a healthier ecosystem for responsible consumption. The ability to reflect systemic(macro) and individual(micro) levels of impact through design.
GDS1:Game Character Sculpting
The student will focus on making clay sculptures from human reference. As character modeling is one of the most challenging things to perfect, the skills you acquire modeling the human form will make you a better modeler all around.
GDS2: Matte-painting-I
On completing this course, students will be able to plan, research and design digital matte paintings matching live-action footage. Create custom digital images using photographs and digital painting techniques.
Apprenticeship
The course aims at creating a new generation of practitioners of a trade or profession with on-the-job training from experienced masters.
Studio : Passenger Car Design
This course teaches students how to create innovative and functional designs for passenger cars. In this course, students will learn about styling principles, materials, and production constraints. They will develop skills in sketching, digital modeling, and clay modeling to create designs that are visually appealing, and aerodynamic, and meet the needs of customers and industry standards. They will also explore the future of automotive design and emerging trends in passenger car design.
Studio: Commercial Vehicle Design
This course teaches students how to create functional and efficient designs for trucks, buses, and other commercial vehicles. In this course, students will learn about space optimization, aerodynamics, and materials used in commercial vehicle design. They will develop skills in sketching, digital modeling, and prototyping to create designs that meet the needs of industry standards, regulatory requirements, and customer demands. They will also explore emerging trends in commercial vehicle design and the future of the transportation industry.
Studio: 2 Wheeler Design
This course teaches students how to create functional and aesthetically pleasing designs for motorcycles, scooters, and other two-wheelers. In this course, students will learn about materials, production constraints, and regulatory requirements specific to two-wheeler design. They will develop skills in sketching, digital modeling, and prototyping to create designs that meet the needs of customers and industry standards. They will also explore emerging trends in two-wheeler design and the future of urban mobility.
Automotive User Interface Design
An Automotive User Interface Design course teaches students how to design intuitive and user-friendly interfaces for in-car technology systems. In this course, students will learn about human factors, user research, and interface design principles. They will develop skills in creating wireframes, prototypes, and visual designs for infotainment systems, navigation systems, and other in-car technology. They will also explore emerging trends in automotive user interface design and the future of connected car technology.
Design with Virtual Reality
A virtual reality course teaches students how to create immersive and interactive virtual environments for automotive design projects. In this course, students will learn about 3D modeling, animation, and programming to develop VR experiences that simulate real-world driving scenarios, product demonstrations, and user testing. They will also explore emerging trends in virtual reality and its potential applications in the automotive industry.